Developments

Currently Developing Vektropolis

Set in a computer generated environment, Vektropolis is a retro arcade style rescue game with the addition of taking full advantage of modern computing capabilities to enhance the experience.
The objective of the game is to rescue as many humans per game level as possible earning bonuses and trophies depending on how many are saved.
Each progressive game level will be more difficult than the last. With a high frame rate, fast reflexes and thinking are required to complete each level.Single play and multi play modes will be available.

Check our first video out here

Check out the Picture Diary – Making of a cool Video Game here

Our lead developer, through our sister company, designed and produced SnakeBall from inception being awarded a first party contract with Sony Computer Entertainment Europe, SnakeBall is a (as I like to call it) semi-casual game. Mixing very simplistic, pick-up-and-play elements with complex weapon power-ups, movement strategies and multi-tiered challenges, this title will definitely please both casual and more serious gamers. Snakeball places you in control of a Hover Snake and has you jet around disco-pulsing environments gobbling up different colored balls, usually with the ultimate goal of dropping the balls off and at various scoring locations. In the grand scheme of things, the game’s premise is straight-forward and strongly reminiscent of classic games such as the original Snake, which involve the lengthening of your tail with each item consumed. Just put a groovy sci-fi spin on it and you have Snakeball.

Check it out here

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